Getting an app onto a phone is the easy part. Earning a spot on the home screen takes clear purpose, quick screens and care after launch. That is what we build for.
01
Check first: does it need to be an app?
Apps make sense when people come back often, need offline access, use the camera or location, or want notifications they actually asked for. If none of that applies, a fast mobile website might do the job for less money and less upkeep.
We will tell you honestly which side of the line your idea sits on before quoting anything.
02
Platforms
iOS and iPadOS in Swift and SwiftUI
Android in Kotlin and Jetpack Compose
Cross-platform in Flutter or React Native when one codebase makes sense
Back-ends and APIs to power them
03
What every build includes
A playable test build every two weeks via TestFlight or Play internal testing
Automated tests on the important logic
Checks with VoiceOver, TalkBack and large text sizes
Crash reporting set up before launch, configured to respect privacy
Clean source code you own, with a readme a stranger could follow
04
Native or cross-platform?
Native gives the most polish and the best access to new platform features. Cross-platform saves time when both versions behave the same. We write down the trade-off for your specific app, including what it would cost to switch later.
Illustrative stock photo, not GoByte staff or a client app.05
After launch
Apple and Google change the rules every year. New OS versions, new privacy forms, new minimum SDK targets. Our keep running plans cover the yearly compatibility work so updates never get blocked.
Ready to stack something?
Tell us what you have in mind. A paragraph is plenty; we reply with questions on the next working day.
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Storage check
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