GOBYTE
Mon–Fri 09–18 UKgobyte@gobytesoftware.online
Level B1 · Mobile apps

Apps people keep.

Getting an app onto a phone is the easy part. Earning a spot on the home screen takes clear purpose, quick screens and care after launch. That is what we build for.

01

Check first: does it need to be an app?

Apps make sense when people come back often, need offline access, use the camera or location, or want notifications they actually asked for. If none of that applies, a fast mobile website might do the job for less money and less upkeep.

We will tell you honestly which side of the line your idea sits on before quoting anything.

02

Platforms

  • iOS and iPadOS in Swift and SwiftUI
  • Android in Kotlin and Jetpack Compose
  • Cross-platform in Flutter or React Native when one codebase makes sense
  • Back-ends and APIs to power them
03

What every build includes

  • A playable test build every two weeks via TestFlight or Play internal testing
  • Automated tests on the important logic
  • Checks with VoiceOver, TalkBack and large text sizes
  • Crash reporting set up before launch, configured to respect privacy
  • Clean source code you own, with a readme a stranger could follow
04

Native or cross-platform?

Native gives the most polish and the best access to new platform features. Cross-platform saves time when both versions behave the same. We write down the trade-off for your specific app, including what it would cost to switch later.

A laptop with code next to a smartphone on a desk
Illustrative stock photo, not GoByte staff or a client app.
05

After launch

Apple and Google change the rules every year. New OS versions, new privacy forms, new minimum SDK targets. Our keep running plans cover the yearly compatibility work so updates never get blocked.

Ready to stack something?

Tell us what you have in mind. A paragraph is plenty; we reply with questions on the next working day.