GOBYTE
Mon–Fri 09–18 UKgobyte@gobytesoftware.online
Level B3 · UI & UX design

Make it obvious.

Good design means nobody has to think about the design. We research, map and draw interfaces until the main tasks feel easy, then hand them to developers in a shape they can build exactly.

01

Research that fits on a page

We talk to the people who will use your product and watch them try the tasks that matter. We read your support emails too. Out comes a short list of what is actually getting in the way, written in your users’ own words.

02

Deliverables

  • Journey maps
  • Information architecture
  • Clickable prototypes
  • Interface designs
  • A compact design system
03

Prototype, then test

A clickable prototype is cheap to change. We put it in front of real people before code is written, fix what trips them up, and repeat. Developers get designs that have already met users.

04

Design systems

Colours, type, spacing and components, documented with usage notes and accessibility guidance, so the next screen your team adds looks like it belongs.

05

Accessibility from sketch one

Contrast, focus order, readable text, touch target size, reduced motion and plain language are design decisions, not a final check. We test prototypes with keyboards and screen readers.

Ready to stack something?

Tell us what you have in mind. A paragraph is plenty; we reply with questions on the next working day.